get component on prefab in script C#

hey,

i have this code where I create an object via a prefab, and I need to get the rigidbody component of that prefab

my code is looking kind of like this:

public class prefab : MonoBehaviour
{
    [SerializeField] private Transform prefa;
}

Instantiate the prefab and store the result in a variable. Then call GetComponent() on it.

[SerializeField] private GameObject _original;
...
GameObject prefabClone = Instantiate(_original);
Rigidbody cloneRigidBody = prefabClone.GetComponent<Rigidbody>();