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Question by Atskas · Jul 07, 2020 at 11:47 AM · 3d1st person

Entire body moving with the camera

Whenever i move my camera left or right,the entire body does half a circle. I have no idea how to explain this. I just need a quick answer.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MouseLook : MonoBehaviour {

 public float mouseSensitivity = 100f;

 public Transform playerBody;

 float xRotation = 0f;

 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);

     transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
     playerBody.Rotate(Vector3.up * mouseX);
 }

}

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Answer by streeetwalker · Jul 07, 2020 at 02:04 PM

@Atskas Debug.Log xRotation before the clamp statement.

Note the documentation on GetAxis:

Returns the value of the virtual axis identified by axisName.

The value will be in the range -1...1 for keyboard and joystick input. If the axis is setup to be delta mouse movement, the mouse delta is multiplied by the axis sensitivity and the range is not -1...1.

So, probably there is already a sensitivity level applied to the input, and as a result xRotation is beyond the Clamp limits.

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