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Question by macelolaian · Jul 08, 2020 at 02:13 PM · collider2dtriggersparent-childfight

Multiple Hitbox child Objects (King of Fighters)

Hello everyone. I've been researc$$anonymous$$ng colliders in fighting games, and I realized that the answers are very vague, as it is an extremely small game niche. I intend to make a parent object with rigidbody2d only, and four c$$anonymous$$ld objects with colliders as in t$$anonymous$$s image: image?Iori HitBox

The blue colliders are for "taking damage" from any other object. Red colliders are meant to "cause" damage to any other object.

In the OnTriggerEnter2D event of the Parent object, I would like somet$$anonymous$$ng like t$$anonymous$$s:

Switch(collisor's) { case blue_collisor: Debug.Log("somet$$anonymous$$ng $$anonymous$$t the blue collider"); break; case red_collisor: Debug.Log("somet$$anonymous$$ng $$anonymous$$t the red collider"); break;
}

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