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Question by gamenicalgamerx · Jul 10, 2020 at 07:46 AM · script errorstandard assets

Assets\Standard Assets\Characters\Third Person Character\Scripts\Third Person User Control.cs(42,52): error C S 0103: The name 'Control Mode' does not exist in the current context

i am getting this error and one more please help me...

Assets\StandardAssets\Characters\ThirdPersonCharacter\Scripts\ThirdPersonUserControl.cs(42,52): error CS0103: The name 'ControlMode' does not exist in the current context

and one more error also appear related to this....

Assets\StandardAssets\Characters\ThirdPersonCharacter\Scripts\ThirdPersonUserControl.cs(42,17): error CS0103: The name 'GameControl' does not exist in the current context

script is this

 using System;
 using UnityEngine;
 using CnControls;
 
 
 [RequireComponent(typeof(ThirdPersonCharacter))]
 public class ThirdPersonUserControl : MonoBehaviour
 {
 
     private ThirdPersonCharacter m_Character; // A reference to the ThirdPersonCharacter on the object
     private Transform m_Cam;                  // A reference to the main camera in the scenes transform
     private Vector3 m_CamForward;             // The current forward direction of the camera
     private Vector3 m_Move;
     private bool m_Jump;                      // the world-relative desired move direction, calculated from the camForward and user input.
 
 
     public void Start()
     {
 
         // get the transform of the main camera
         if (Camera.main != null)
         {
             m_Cam = Camera.main.transform;
         }
         else
         {
             Debug.LogWarning(
                 "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.");
             // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
         }
 
         // get the third person character ( this should never be null due to require component )
         m_Character = GetComponent<ThirdPersonCharacter>();
     }
 
 
     public void Update()
     {
 
         if (!m_Jump)
         {
             if (GameControl.manager.controlMode == ControlMode.simple)
             {
                 m_Jump = Input.GetButtonDown("Jump");
             }
             else if (GameControl.manager.controlMode == ControlMode.touch)
             {
                 if (GameControl.jump)
                 {
                     m_Jump = true;
                     GameControl.jump = false;
                 }
             }
 
         }
     }
 
 
     // Fixed update is called in sync with physics
     private float h, v;
     public void FixedUpdate()
     {
         // read inputs
 
 
         if (GameControl.manager.controlMode == ControlMode.simple)
         {
             h = Input.GetAxis("Horizontal");
             v = Input.GetAxis("Vertical");
         }
         else if (GameControl.manager.controlMode == ControlMode.touch)
         {
             h = CnInputManager.GetAxis("HorizontalJoystick");
             v = CnInputManager.GetAxis("VerticalJoystick");
         }
 
 
 
         bool crouch = Input.GetKey(KeyCode.C);
 
         // calculate move direction to pass to character
         if (m_Cam != null)
         {
             // calculate camera relative direction to move:
             m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
             m_Move = v * m_CamForward + h * m_Cam.right;
         }
         else
         {
             // we use world-relative directions in the case of no main camera
             m_Move = v * Vector3.forward + h * Vector3.right;
         }
 #if !MOBILE_INPUT
         // walk speed multiplier
         if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f;
 #endif
 
         // pass all parameters to the character control script
         m_Character.Move(m_Move, crouch, m_Jump);
         m_Jump = false;
     }
 }




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avatar image gamenicalgamerx · Jul 17, 2020 at 04:02 PM 0
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@Beylan0 please help me

avatar image xxmariofer gamenicalgamerx · Jul 17, 2020 at 04:30 PM 0
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The error sais that it cant find 2 classes, are they your classes or third party ones? If they are thirdpsrty can you locate them in your project? Or they are missing?

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