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Question by rambramdt · Oct 10, 2011 at 01:58 PM · c#inspectorvariablesexpose

How to expose member variables to the inspector in C#?

It seems to me that a member variable of a self-defined class is not showing up in the inspector. what's the right way to do it?

also, In Javascript I know one could change the size of an Array in the inspector, can I do the same t$$anonymous$$ng with C#?

The following is my script:

public class MetaMorph : MonoBehaviour {

public MetaMorph_Setting_class MetaMorph_Settings = new MetaMorph_Setting_class();

public class MetaMorph_Setting_class { public GameObject MM_Mesh_Object; public bool MM_Is_Boned = true; }

public List< Diff_Map_class > Diff_Maps = new List< Diff_Map_class >();

public class Diff_Map_class { public string Name; public Texture2D DM_Image; }

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Answer by PatHightree · Oct 10, 2011 at 02:43 PM

Your data classes should have the [Serializable] attribute, like t$$anonymous$$s:

 public class MetaMorph : MonoBehaviour {
     [Serializable]
     public class MetaMorph_Setting_class { public GameObject MM_Mesh_Object; public bool MM_Is_Boned = true; }
     public MetaMorph_Setting_class MetaMorph_Settings = new MetaMorph_Setting_class();
 
     [Serializable]
     public class Diff_Map_class { public string Name; public Texture2D DM_Image; }
     public List<Diff_Map_class> Diff_Maps = new List<Diff_Map_class>();
 }
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