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Question by solucankesis · Jul 14, 2020 at 04:37 PM · 2d game2d-physicstouchscreen

Touch Input is not responsive

Newbie here. I'm having this problem with my Raycast.

I wanna hit that moving objects with a raycast from a touch input. So I can destroy them. The problem here it's not always happening, My objects have two colliders, one is small and the other one is big. I use the small one for colliding with character while I'm trying to use the big one for touch input because they are a little small to touch. I call my code in Update.

My buttons work just fine, the only problem is hitting these moving balls.

Thank you for your help in advance!

         if (Input.touchCount > 0)
         {
             Debug.Log("Touched");
             RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position), Vector2.zero);
 
             if (hit.collider != null && storedGlare > 0)
             {
                 Debug.Log("Hit");
                 Destroy(hit.collider.gameObject);
                 storedGlare--;
             }
         }
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