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Question by evegibbons · Jul 15, 2020 at 09:55 AM · instantiateparentparticlesystemparentingparent transform

Parenting instantiated particle system

Hi everyone - I have a particle system that is instantiated when another object collides with it - however I want it to move with the parent it is a child to. This is the current code I have, but it doesn't seem to be following the parent, just stays in the place it was instantiated. Thank you!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class ParticleInstantiate : MonoBehaviour {

public GameObject transmissionParticles; public GameObject parentObject;

void OnCollisionEnter (Collision coll) { if (coll.collider.CompareTag ("Transmission")) { Transmit (); Debug.Log("collided"); } }

void Transmit () { GameObject transmission = Instantiate(transmissionParticles, transform.position, transform.rotation); transmission.GetComponent().Play(); transmissionParticles.transform.parent = parentObject.transform; }

}

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Answer by kot2202 · Jul 15, 2020 at 05:29 PM

You instantiate 'transmission' GameObject transmission = Instantiate(transmissionParticles, transform.position, transform.rotation); but set transform of the 'transmissionParticles' which is your prefab I believe. transmissionParticles.transform.parent = parentObject.transform;

transmission.transform.parent = parentObject.transform; should work

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