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Question by Double-V · Jul 15, 2020 at 04:00 PM · renderingparticlesshadowspipelineuniversal

Can particles cast shadows in Universal Render Pipeline?

I have cast shadows set to on inside the renderer part of a particle system, the material used is opaque as required, but the particles don't cast shadows. The mesh that is supposed to receive them does receive shadows from different sources. Is it just expected behaviour of URP?

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avatar image ibernd · Mar 15, 2021 at 11:50 PM 0
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I have the same problem. Cast shadow is on and the shader used is: URP / Particles / Lit

is there a workaround?

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