I’ve been trying to learn Unity and followed some tutorials and have been reading the documentation and I’m trying to teleport the Player when you click, it works a lot of the time but not all the time, sometimes you have to click a few times for it to actually happen. Any ideas what I could do to fix this?
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
public CharacterController controller;
public Transform groundCheck;
public float groundDistance;
public float jumpHeight = 3f;
public LayerMask groundMask;
public float speed = 12f;
public float gravity = -9.81f;
Vector3 velocity;
Vector3 moveRightVector = new Vector3(30f, 0f, 0f);
Vector3 moveLeftVector = new Vector3(-30f, 0f, 0f);
Vector3 playerStop = new Vector3(0f, 0f, 0f);
bool isGrounded;
private void GravityEffect()
{
float localGravity = gravity;
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
controller.Move(velocity * Time.deltaTime);
velocity.y += localGravity * Time.deltaTime;
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
}
private void PlayerMove()
{
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
}
private void PlayerJump()
{
float localGravity = gravity;
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
controller.Move(velocity * Time.deltaTime);
if (Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y = Mathf.Sqrt(jumpHeight * -2f * localGravity);
}
}
private void PlayerTeleport()
{
if (transform.position.x < 14)
{
transform.Translate(moveRightVector, Space.World);
} else if (transform.position.x > 15)
{
transform.Translate(moveLeftVector, Space.World);
}
}
void Update()
{
if (Input.GetButtonDown("Fire1"))
{
PlayerTeleport();
}
else if (!Input.GetButtonDown("Fire1"))
{
PlayerMove();
PlayerJump();
GravityEffect();
}
}
}