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Question by Sibic · Jul 17, 2020 at 06:25 AM · terrainissuetreesterrain-editortree-painting

Terrain paint tree only places one tree in the middle of circle no matter the density.

Like the title says I can only place one tree at a time down no matter the density or the size of the brush. Worked fine before, and have no idea what I did wrong. Before someone puts somet$$anonymous$$ng from documentation up, I checked documentation over and over. I also reimported everyt$$anonymous$$ng. If anyone has any ideas on solving the issue I would appease the help.

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Answer by Sibic · Jul 17, 2020 at 11:49 AM

Okay, so I t$$anonymous$$nk I figured it out so I'll post t$$anonymous$$s in case someone has a similar issue. I'm using HDRP, I'm not sure if that's part of it. But anyway the issue was with the tree models import settings, the scale factor was too $$anonymous$$gh and didn't reflect its scale as I painted it on the terrain. Basically, if I painted with a brush size of 10, only one tree showed up at a time regardless of the density or, what the tree's size seemed to be. The prefab scale didn't seem to make a difference. It change when I added a LOD group to the prefab, w$$anonymous$$ch caused the trees to reflect the actual scale factor somehow. It may have somet$$anonymous$$ng to do with the random rotation needing a LOD group to work but I'm not one-hundred percent sure. Comment if you can explain to me why not having a LOD group prevented the trees from showing actual size.

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