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Question by unity_GoUPPA2hUMGrPA · Jul 17, 2020 at 07:38 AM · animationprefabanimatorinstantiate prefab

Animator not animating a runtime instantiated child

I have a GameObject representing a room. As childs of this room I have 3 characters. Room has an animator component that control the synchronized animation of all characters.

The problem is I have another character that is instantiate from a prefab at runtime and this doesn't animate.

I tried several things:

 //NOT WORKING
 IEnumerator Start()
 {
     room.SetBool("e8", true);
 }

 //NOT WORKING
 IEnumerator Start()
 {
     room.Rebind();
     room.SetBool("e8", true);
 }

 //WORKING
 IEnumerator Start()
 {
     yield return new WaitForEndOfFrame();
     room.Rebind();
     room.SetBool("e8", true);
 }

The last try is working but the character looks stopped for an instant and suddenly jumps to the animation. I want the character animating from the beginning like the other characters.

Comment
Rodolfo-Rubens

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avatar image Rodolfo-Rubens · Mar 01, 2021 at 03:18 AM 0
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Well, you just saved with

yield return new WaitForEndOfFrame(); room.Rebind();

I didn't know I needed to wait for the next frame to rebind, rebinding right after instantiating the model wasn't working.

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