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Question by Siavash1989 · Jul 19, 2020 at 12:40 AM · shader

Nature (tree soft occlusion bark & tree soft occlusion leaves) replacement in LWRP?

Hi all

I'm using a unity 2018,4.0f1 and working on a new project with many trees, grass stuff, and so. I started with Lightweight Render Pipeline 4.10.0 (the last version I think my Unity supports) and now although my unity package materials are not pink (updated to LWRP), it seems I can't find a suitable shader in LWRP for the leaves which originally used to use "tree soft occlusion bark & tree soft occlusion leaves".

I played around with all the LWRP built-in shaders but they all look to be inappropriate for this purpose. At the very best setup, my leaves still look fat and fleshy in a weird way! Is there any good replacement for " Nature/tree soft occlusion bark & Nature/tree soft occlusion leaves" in LWRP or do I have to return to the classical unity shaders and restart my project?

Thank you in advance.

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