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Question by Wooktent · Jul 20, 2020 at 07:30 AM · movementrigidbodyaddforcemovecharacter controller

How to make rigidbody.AddForce and controller.Move work together?

Whenever I have rigidbody's AddForce command do something, the character controller's Move command overrides it and keeps it in place. And when I temporarily disable the controller's Move command to let AddForce do its job, it works. But right when I re-enable Move, it teleports the object back to where it was before AddForce did anything to it. Is there any way to get around that or do I have to find an alternative method for what I want to do?

This is my code that I'm referring to.

Code 1 (.Move script):

 groundedPlayer = controller.isGrounded;
 
         playerVelocity.y += gravityValue * Time.deltaTime;
         controller.Move(playerVelocity * Time.deltaTime);

Code 2 (.AddForce script):

  if (isRevRolling)
         {
             rb.AddForce(transform.forward * revSpeed * 1.15f);
         }

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