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Question by FarzanaJeffri96 · Jul 21, 2020 at 12:50 PM · 64bit

64bit game build won't run on other people's 64bit PC (Unity 2019.2.11f1)

I'm using Unity 2019.2.11f1 Personal to create a 2D app. I've built the 32bit version using Build Settings > Target Platform: Windows > Arc$$anonymous$$tecture x86. The 32bit version works on mine and other people's PC. I built a 64bit version using Build Settings > Target Platform: Windows > Arc$$anonymous$$tecture x86_64. The 64bit version works on my PC, but it doesn't work on any other person's PC. They are also running 64 bit systems. I don't understand why the game can't run on their systems, but has no problem on mine, even though we're running the same systems? For what it's worth, I've also disabled the "Display Resolution Dialog" option in the Player Settings.

Edit: I sent them the entire build folder. When the .exe is double-clicked, not$$anonymous$$ng happens. Not$$anonymous$$ng in the task manager, not$$anonymous$$ng in the background.

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andrew-lukasik

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avatar image andrew-lukasik · Jul 21, 2020 at 01:22 PM 0
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That happens sometimes. Simplest thing to try first is to update Unity, 2019.4 in this case. Downgrade if no never version is available.

PS: You may want to backup your project files before doing that.

avatar image FarzanaJeffri96 andrew-lukasik · Jul 22, 2020 at 10:47 AM 0
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Haven't tried building it using another Unity version. Will try now. Thanks for the suggestion!

avatar image FarzanaJeffri96 andrew-lukasik · Jul 22, 2020 at 11:07 AM 0
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Recompiled the program using Unity 2019.4.1f1 using the same settings (Build Settings > Target Platform: Windows > Architecure x86_64) and it works! Need to send the entire Build folder though. Thanks!

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Answer by FarzanaJeffri96 · Jul 22, 2020 at 11:11 AM

Sharing the solution to anyone who might encounter the same issue: Recompile the program using a different Unity version. In my case, I recompiled the program using Unity 2019.4.1f1 using the same settings (Build Settings > Target Platform: Windows > Arc$$anonymous$$tecure x86_64). You'd still need to send the entire Build folder.

Thanks user @andrew-lukasik for the suggestion!!

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Answer by Zoedingl · Jul 21, 2020 at 02:34 PM

You must send them the whole output folder, where the .exe file is. The exe will run only in the output folder. Or you can create an installer, w$$anonymous$$ch will contain the whole folder, I hope t$$anonymous$$s helped.

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avatar image FarzanaJeffri96 · Jul 21, 2020 at 02:58 PM 0
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I did do that though - I sent them the entire build folder.

avatar image Zoedingl FarzanaJeffri96 · Jul 21, 2020 at 03:22 PM 0
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In that case i don't know what's wrong. :(

avatar image FarzanaJeffri96 Zoedingl · Jul 21, 2020 at 04:26 PM 0
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I know right...I just don't know what's wrong....It's okay though, thanks for trying :)

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