Lift, gamma, gain Android colours completely wrong.

Hi I’m hoping someone can help me with this, really bugging me.

When I build my project to windows PC

all the colours are great and as they should be but when I build to android they are completely wrong.

I’ve done some testing and this is caused by lift, gamma, gain in unitys volume post processing. I’m hoping there is a colour setting or something I need to toggle to get it to work with unity.

If anyone can help, I would appreciate it.

Does anyone know anything about this please?