Hi I’m hoping someone can help me with this, really bugging me.
When I build my project to windows PC
all the colours are great and as they should be but when I build to android they are completely wrong.I’ve done some testing and this is caused by lift, gamma, gain in unitys volume post processing. I’m hoping there is a colour setting or something I need to toggle to get it to work with unity.
If anyone can help, I would appreciate it.