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Question by Idual · Jul 25, 2020 at 04:18 PM · referenceshader programming

Surface Shader Reference

Hi All,

I'm trying to learn how to write Unity style surface shaders but I could really do with some reference material. At the moment every time I try something new I spend ages googling just to find the basic syntax.

Is there somewhere that lists all the possible syntax and it's usage in one place?

As an example the fog{} section. What can I put in the curly brackets and what is the syntax?

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