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Question by PaintedWolf · Jul 26, 2020 at 01:26 PM · camerarenderingclippingclipping plane

*Complete noob* camera seeing through walls

So, I'm a graphic designer/illustrator by trade, but I need to make a virtual gallery for me and some other artists that vistors can walk through. The camera keeps seeing through walls so that other parts of the gallery are seen from the entrance. Think, x-ray vision. I've already turned down the clipping to the lowest it will go, what am I doing wrong?

Please write your answers as if you're talking to an idiot...because you are. So, sorry.

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Answer by canslp · Jul 28, 2020 at 03:18 AM

can you be more specific about what's happening? like is the camera clipping through the walls? or are there some walls that aren't being rendered? maybe some of your walls are backwards in the mesh- are you using custom models for the walls?

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Answer by PaintedWolf · Jul 28, 2020 at 04:55 PM

Oh, sorry about that. The walls are not rendering. So the walls that are nearest me will not render, but I can see other parts of my model are being rendered out in the distance. I can even see a part of my ceiling that is beyond a certain point rendering. Yes I am using custom models. Is this a case where I need to flip normals or something?

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avatar image canslp · Jul 28, 2020 at 07:49 PM 0
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when you go to the other side of the wall can you see them? your mesh might be inside-out. if it's a static mesh that isn't being changed in unity- you should be able to just pop it into blender and do like 'recalculate normals' or something. if it's a custom mesh you're generating manually with a mesh script, you're just generating your triangles backwards

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