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Question by ChechBETA · Oct 11, 2011 at 05:04 PM · vibrateiphoneutils

iPhoneUtils.Vibrate

Hey guys, I was wondering... is there more info about this particular class? And can I create a custom pattern -like long [] pattern, used for android sdk- or is just a simple vibration?

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avatar image ChechBETA · Oct 11, 2011 at 04:50 PM 0
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Thinking about it... maybe I could use animation events.. I'm trying to make the device vibrate according to an specific animation pattern. But I want to gain control on the duration (milliseconds) for each vibration.. Any advice? Thanks!

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Answer by kromenak · Oct 11, 2011 at 06:51 PM

I believe that you would need to write a native plugin to get more control over the vibration of a phone. We tried doing some vibration stuff in our game, but found that the default Unity implementation is not very thorough. As you probably noticed, you can't pass arguments into the vibration function.

Animation events are an interesting idea, but unfortunately you have no control over the vibrate duration.

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