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Question by john_nash · Aug 02, 2020 at 02:55 PM · crashgraphics

[Linux] Unity crashed at GfxDeviceGLES::DrawBufferRanges sometimes

Hello, I made a Linux standalone and run a long time in batch-mode, it crashes sometimes. Changing renderingThreadingMode produced the same result. Can anyone give me help or hint? Thanks in advance.


  • OS: CentOS Linux release 7.3.1611 (Core)

  • Graphic Card: Tesla P4/PCIe/SSE2

  • OpenGL: 4.5.0 NVIDIA 440.64.00

  • Unity Version: 2019.3.13f1, 2019.4.5f1 LTS


Caught fatal signal - signo:11 code:1 errno:0 addr:(nil) Obtained 15 stack frames. #0 0x007f565989c5f0 in _L_unlock_13 #1 0x007f559eee6460 in _nv043glcore #2 0x007f559efbade3 in _nv043glcore #3 0x007f559efcc9cc in _nv043glcore #4 0x007f559eb4486d in _nv023glcore #5 0x007f565a69904f in GfxDeviceGLES::DrawBufferRanges(GfxBuffer*, unsigned int, GfxBuffer* const*, unsigned int const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned long, int) #6 0x007f565a86a820 in SinglePassStereoSupportExt::DrawBuffersStereo(GfxBuffer*, unsigned int, GfxBuffer* const*, unsigned int const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned long) #7 0x007f565a69e6a8 in GfxDeviceGLES::DrawBuffers(GfxBuffer*, unsigned int, GfxBuffer* const*, unsigned int const*, int, DrawBuffersRange const*, int, VertexDeclaration*) #8 0x007f565a65f282 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) #9 0x007f565a65cdd4 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) #10 0x007f565a65f96b in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&) #11 0x007f565a655545 in GfxDeviceWorker::RunGfxDeviceWorker(void*) #12 0x007f565aa583ba in Thread::RunThreadWrapper(void*) #13 0x007f5659894e65 in start_thread #14 0x007f56595bd88d in clone

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