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Question by Nirvanna21 · Jul 29, 2020 at 05:57 AM · transform.position

Help with Movement Script (2D Hex Tilemap)

So I am trying to make it so if I click on a tile, I can move to it using the a mouse click. My current code is the following:

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Mouse0))
     {
         Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
         mousePos.z = 0;
         Vector3 cellCoords = yourTileMap.WorldToCell(mousePos);
         transform.position = cellCoords;
     }
 }


It does move it perfectly into a tile; however not the correct one, I tried using debug to see what was going on, and it's that the coordinates generated by the mouseclick are not the the same as what is required my my player to move to that position.

The ultimate goal is to left click to a place on the map and have the player character move to the exact center of the hexagonal tile. If anyone can help explain where I am going wrong that please do so.

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