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Question by MaxIzrinCubeUX · Jul 29, 2020 at 01:33 PM · cameravrzoomfovzoom-in

How to zoom-in, in VR

As I enter play mode, the FOV is overwritten constantly, so I can't seem to zoom-in using the camera's FOV.

An option I am considering is having a camera for each eye with a render texture that's being rendered from a child non-VR camera, but that requires an inverted spherical mesh, to prevent distortion.
It doesn't look good at all, and I was wondering if anyone has a better solution for this.

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avatar image MaxIzrinCubeUX · Jul 30, 2020 at 11:37 AM 0
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Using a sphere, combined with render to cubemap does not work, as the cameras ignore FOV in this case. A canvas for each eye works well enough, depth is perceived, but objects up close seem deformed and strange. Trying an inverted half-sphere soon.

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