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Question by AdamLew · Jul 29, 2020 at 05:44 PM · scripting problem

I have a tree chopping system but after two rotations it stops working

I have a tree chopping system, which when you click the tree it cuts it down then it grows again. I have no errors but after two rotations, when its meant to be fully grown, it just disappears... This is the code (I am kinda new so if the script is hard to read or something, sorry.): using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TreeManager : MonoBehaviour { private bool inRange = false; private float treePositionx; private float treePositiony; private float treePositionz;

 public Transform treeSappling;
 public Transform treeHalfGrown;
 public Transform treeFullyGrown;

 private void Awake()
 {
     treePositionx = transform.position.x;
     treePositiony = transform.position.y;
     treePositionz = transform.position.z;
 }

 private void OnMouseDown()
 {
     if (inRange == true)
     {
         Debug.Log("Tree has been destroyed");
         MeshRenderer meshRenderer = GetComponentInChildren<MeshRenderer>();
         MeshCollider meshCollider = GetComponent<MeshCollider>();
         BoxCollider boxCollider = GetComponent<BoxCollider>();
         meshRenderer.enabled = false;
         meshCollider.enabled = false;
         boxCollider.enabled = false;
         StartCoroutine(TreeGrowingCoroutine());
     }
 }

 private void OnTriggerStay(Collider other)
 {
     if(other.tag == "Character")
     {
         inRange = true;
     }
 }

 private void OnTriggerExit(Collider other)
 {
     if(other.tag == "Character")
     {
         inRange = false;
     }
 }

IEnumerator TreeGrowingCoroutine() { Debug.Log("Started Tree Growing Cycle"); yield return new WaitForSeconds(1); Transform sappling = Instantiate(treeSappling, new Vector3(treePositionx, treePositiony, treePositionz), treeSappling.rotation); yield return new WaitForSeconds(1); Destroy(sappling.gameObject); Transform halfTree = Instantiate(treeHalfGrown, new Vector3(treePositionx, treePositiony, treePositionz), treeHalfGrown.rotation); yield return new WaitForSeconds(1); Destroy(halfTree.gameObject); Transform treeGrown = Instantiate(treeFullyGrown, new Vector3(treePositionx, treePositiony, treePositionz), treeFullyGrown.rotation); Destroy(this.gameObject); } }

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Answer by AdamLew · Jul 29, 2020 at 07:34 PM

I have fixed this problem :)

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Answer by AdamLew · Jul 29, 2020 at 06:34 PM

Please help me ASAP

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