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Question by NewfieJoe · Oct 11, 2011 at 08:18 PM · compression

zlib integration

I need to access read io streams using zlib. What's the best way of doing it? Does Unity have anything built in?

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Answer by DaveA · Oct 11, 2011 at 09:02 PM

I've not tried it, but this looks promising: http://zlibnet.codeplex.com

This might also suit you? http://msdn.microsoft.com/en-us/library/system.io.compression.gzipstream.aspx (be sure to be looking at Version 2.0 docs)

(Update) Ack. Check this out: http://answers.unity3d.com/questions/17870/whats-the-best-way-to-implement-file-compression.html

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avatar image NewfieJoe · Oct 12, 2011 at 04:03 AM 0
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I'll check out that first one. It absolute has to be zlib to read a certain file format.

avatar image DaveA · Oct 12, 2011 at 09:48 PM 0
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I had a similar need, but for gzip. My solution here: http://answers.unity3d.com/questions/175706/can-i-use-gzip-with-webplayer.html That DotNetZip stuff looks fairly comprehensive, maybe it will work for you.

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