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Question by VRKid · Jul 31, 2020 at 02:07 AM · 2d sprites

BRACKEYS: TOP DOWN SHOOTER PROBLEM

https://www.youtube.com/watch?v=LNLVOjbrQj4

Hey guys I've basically followed this tutorial to a tee. Now everything about my game works except the bullets don't graphically appear on screen. I can see them in the Heirarchy, I can blow up other objects and my ship just fine, so they are there... but they just don't show up on screen. What am I doing wrong here?

Here's the shooting script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Shooting : MonoBehaviour { public Transform firePoint; public GameObject bulletPrefab;

 public float bulletForce = 20f; 

 // Update is called once per frame
 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         Shoot();
     }
 }

 void Shoot()
 {
     GameObject bullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation);
     Rigidbody2D rb = bullet.GetComponent<Rigidbody2D>();
     rb.AddForce(firePoint.up * bulletForce, ForceMode2D.Impulse);
 }

}

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Answer by VRKid · Jul 31, 2020 at 02:46 AM

Jeez solved my own problem after I typed that up.

So here's a solution if you guys come across this problem. My FirePoint LOOKED like it was on the same axis as my main player sprite but in fact it was way off in the Z direction somewhere. My bullets WERE instantiating but they were doing so REALLY far away. Once I adjusted the FirePoint axis, everything was fine.

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