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Question by secbreel · Aug 03, 2020 at 07:32 AM · 2dcursorrigging

how can make Ik targets following cursor?,,how can i make IK targets follow the cursor?

I hope, someone can help me. I want to have a mouse aim shooting in my game. So i've created character with rigging. Also there is 2d IK. Now targets from IK follow my cursor, but it doesn't correct, because my cursor should be a crosshair and shooting line is upper than cursor. I've tried to fix that

 target[0].transform.position = new Vector2(mousePos.x - (shootPoint[0].position.x -effectorPos[0].position.x), mousePos.y - (shootPoint[0].position.y - effectorPos[0].position.y));

but character start lagging when cursor is too close to character,I hope, someone can help me. I want to have a mouse aim shooting in my game. So i've created character with rigging. Also there is 2d IK. Now targets from IK follow my cursor, but it doesn't correct, because my cursor should be a crosshair and shooting line is upper than cursor. I've tried to fix that

 target[0].transform.position = new Vector2(mousePos.x - (shootPoint[0].position.x -effectorPos[0].position.x), mousePos.y - (shootPoint[0].position.y - effectorPos[0].position.y));

but character start lagging when cursor is too close to character

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