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Question by junaidmalik7654 · Aug 02, 2020 at 04:27 PM · parent-child

Unable to access chiled object component i have also checked my tag spell its ok but i want to check use gravity when my ball exit the collider name trigger checker ,unable to acess use gravity of child object in 3d

][1], void OnTriggerExit(Collider other) { if (other.gameObject.tag == "player") { Invoke("Falldown",0.5f);

     }
 }
 void Falldown()
 {
     GetComponentInParent<Rigidbody>().useGravity = true;
     Destroy(transform.parent.gameObject,2f);
    

 }
playscreenshot.png (175.7 kB)
scriptcheck.png (161.0 kB)
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