• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by syphaxprogamer · Aug 03, 2020 at 04:35 PM · newbiebegginer

i can't disable a script while playing

i simply can't disable my script while playing, i used everything but it's not working i can't even disable it manually alt text

full script:

using UnityEngine;

public class PlayerMovement : MonoBehaviour { public float moveSpeed; public float climbSpeed; public CapsuleCollider2D playerCollider; public float jumpForce;

private bool isJumping; public bool isGrounded;

public bool isClimbing; public Transform groundCheck; public float groundCheckRadius; public LayerMask collisionLayers;

public Rigidbody2D rb; public Animator animator; public SpriteRenderer spriteRenderer;

private Vector3 velocity = Vector3.zero; private float horizontalMovement; private float verticalMovement;

public static PlayerMovement instance; public void Awake() { if(instance != null) { Debug.Log("Il y a plus d'une instance de PlayerMovement dans la scène "); return; } instance = this; }

void Update() {

 horizontalMovement = Input.GetAxis("Horizontal") * moveSpeed * Time.fixedDeltaTime;
 verticalMovement = Input.GetAxis("Vertical") * climbSpeed * Time.fixedDeltaTime;

 if (Input.GetButtonDown("Jump") && isGrounded && !isClimbing )
 {
   isJumping = true;
 }

 Flip(rb.velocity.x);

 float characterVelocity = Mathf.Abs(rb.velocity.x);
 animator.SetFloat("Speed", characterVelocity);
 animator.SetBool("isClimbing", isClimbing);






}

void FixedUpdate() {

   isGrounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, collisionLayers);

   MovePlayer(horizontalMovement, verticalMovement);

}

void MovePlayer(float _horizontalMovement, float _verticalMovement) { if (!isClimbing) { Vector3 targetVelocity = new Vector2(_horizontalMovement, rb.velocity.y); rb.velocity = Vector3.SmoothDamp(rb.velocity, targetVelocity, ref velocity, .05f);

     if(isJumping)
     {
         rb.AddForce(new Vector2(0f, jumpForce));
         isJumping = false;

     }

   }
     else

     {
       // déplacement vcertical
       Vector3 targetVelocity = new Vector2(0, _verticalMovement);
       rb.velocity = Vector3.SmoothDamp(rb.velocity, targetVelocity, ref velocity, .05f);
     }

 }






void Flip(float _velocity) { if (_velocity > 0.1f) { spriteRenderer.flipX = false; } else if (_velocity < -0.1f) { spriteRenderer.flipX = true; } } private void OnDrawGizmos() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(groundCheck.position, groundCheckRadius); }

}

capturhgdfe.png (21.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

207 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can someone help me make a simple jump script? 6 Answers

pc linux mac standalone 0 Answers

{Newbie Here} How to make my gameObject move using Get.Axis("Horizontal")? 3 Answers

player falls slowly 0 Answers

How can achieve this effect ? 0 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges