Audio from button press

Hello,

How do you make a audio file trigger from pressing a certain key? Such as:

-Press up = play audio 1
-Press down = Play audio 2
etc.

Thank You

You’re looking for something like this:

AudioSource source1;
AudioSource source2;

void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
        source1.Play();

    if (Input.GetKeyDown(KeyCode.DownArrow))
        source2.Play();
}

You have to make sure an audiofile is actually loaded into the variables source1 and source2 before you play them, of course. You might benefit from reading the information at:

http://unity3d.com/support/documentation/Manual/Sound.html