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Question by Augie272 · Oct 12, 2011 at 07:11 AM · buttonaudiocommand

Audio from button press

Hello,

How do you make a audio file trigger from pressing a certain key? Such as:

-Press up = play audio 1 -Press down = Play audio 2 etc.

Thank You

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Answer by CHPedersen · Oct 12, 2011 at 07:16 AM

You're looking for something like this:

 AudioSource source1;
 AudioSource source2;
 
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.UpArrow))
         source1.Play();
 
     if (Input.GetKeyDown(KeyCode.DownArrow))
         source2.Play();
 }

You have to make sure an audiofile is actually loaded into the variables source1 and source2 before you play them, of course. You might benefit from reading the information at:

http://unity3d.com/support/documentation/Manual/Sound.html

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avatar image SVELTON · Jan 22, 2012 at 07:53 PM 0
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If I have an asset named Pianoloop (a wav file) and would like to use similar code, how would I go about it? I have tried attaching it to an empty that acts as an audiosource, but still get errors out the kazoo.

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