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Question by PyrateLife · Aug 04, 2020 at 01:46 AM · shadersuniversaladditivevertex colorunlit transparent

How to get vertex color's alpha channel to work in URP

alt text

I am using t$$anonymous$$s shader for a particle system. The problem I am having is that when I attempt to change the particles opacity it just doesn't work. I am using the URP's shader graph. I have used t$$anonymous$$s in HDRP and it works fine, but from what I can tell, URP is the pipeline I want for my game.

I know of some temporary fixes, but they aren't perfect.

Is t$$anonymous$$s just a bug?

screenshot-44.png (61.3 kB)
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Answer by Portero-Ariza · Dec 01, 2020 at 09:37 AM

Hi @PyrateLife, did you solve it? I'm having that same problem.

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