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Question by Sidadi657 · Aug 04, 2020 at 11:48 AM · arrays

Hello everyone i am new to unity and i want to make a script that chooses a person to follow

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Enemy : MonoBehaviour
 {
     [SerializeField] GameObject Player;
     [SerializeField] GameObject[] enemies;
     GameObject currentEnemy;
     int index;
     // Start is called before the first frame update
     void Start()
     {
         enemies = GameObject.FindGameObjectsWithTag("enemy");
         index = Random.Range(0, enemies.Length);
         currentEnemy = enemies[index];
        
     }
     private void Update()
     {
        
       transform.position=  Vector3.MoveTowards(transform.position, currentEnemy.transform.position, 6*Time.deltaTime);
     }
     private void FixedUpdate()
     {
         StartCoroutine(ChangeLocation());
     }
 
     // Update is called once per frame
     private void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Bullet")
         {
             Destroy(gameObject);
             Debug.Log("Destroyed");
 
         }
     }
 
 
     IEnumerator ChangeLocation()
     {
         yield return new WaitForSecondsRealtime(10);
         enemies = GameObject.FindGameObjectsWithTag("enemy");
         index = Random.Range(0, 1);
         currentEnemy = enemies[index];
        
     }
 }

This is my current code and instead of choosing one person it is choosing all people with enemy tag. Please help

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avatar image xxmariofer · Aug 04, 2020 at 12:12 PM 0
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change

 FindGameObjectsWithTag

to FindGameObjectWithTag

avatar image Sidadi657 · Aug 04, 2020 at 12:51 PM 0
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@xxmariofer i tried but an error is appearing Cannot implicitly convert type'Unityengine. Gameobject to'Unityengine. Gameobject [] '

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Answer by davidcox70 · Aug 04, 2020 at 01:02 PM

I think your picking code is fundamentally correct, but you are starting a new co-routine every fixed update frame. This means you will have a very large number of con-current ChangeLocation() routines happening at the same time. I suspect this is the route of your issue.

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