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Question by Mortuus17 · Aug 04, 2020 at 03:42 PM · compiler

IL2CPP compiler options questions

I recently discovered yet another micro-optimization: https://docs.unity3d.com/Manual/IL2CPP-CompilerOptions.html

But I am confused about the null checks option: 1) Does that include the omission of null checks you wrote yourself? Including " a !/== null" "??" and "?."? 2) How does this affect lazy instantiation of static classes? Are there any other pitfalls?

Second... it feels like an absolute no-brainer to me, to always set these options to false, unless you actually DO have try/catch blocks and other ways of using exceptions for control flow. And failed array bounds checks are almost as fatal as actual syntax errors, so I don't know what you would want them for in a (non-dev!!!) build? Any experiences? Opinions? Thank you!

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