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Question by joancardonasa · Aug 05, 2020 at 10:42 AM · navigationhierarchyriggingnested

How to navigate within large hierarchies in the scene

After adding a couple of rigged characters to the scene and their accessories (weapons/clothing), I've noticed that accessing deeply nested objects can become very tedious quickly, specially in cases where rigs aren't humanoid.

So, my question is, is there a built-in way to navigate quicker within the hierarchy? For example, I'd love to be able to make a soft link to "Player/rig/root/torso/shoulder.R/bicep.R/forearm.R/hand.R" and be able to access this object without having to expand all the parents in order to access the hand.

I know I can just type "hand.R" and see all the objects that have a "hand.R" nested within and their corresponding paths, but it's also tedious when the rig isn't as simple as the example above.

If there's not a built-in way to do this, is there any package in the add-on that has this functionality?

Thanks!

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Answer by andrew-lukasik · Aug 05, 2020 at 11:04 AM

Deep transform hierarchy lowers performance and visibility. Optimize it to solve both:

https://www.strichnet.com/wp-content/uploads/2015/09/2015-09-21-11_46_14-.png

https://www.strichnet.com/wp-content/uploads/2015/09/2015-09-21-11_59_00-Skype%E2%84%A2-1-scott@strichnet.com_.png

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