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Question by dpami507 · Aug 05, 2020 at 11:29 PM · 2d2d gameunity 2d

Accurate Text

     private void OnTriggerStay2D(Collider2D collision)
     {
         if (collision.tag == "Player" && cargoBar.fillAmount < 1 && cPScript.ore > 0)
         {
             oreCollected += collectSpeed * Time.deltaTime;
             cPScript.ore -= collectSpeed * Time.deltaTime;
             cargoBar.fillAmount += collectSpeed / maxCargo * Time.deltaTime;
         }
     }


I'm making a game where you mine planets to gain points but whenever you are at capacity the planet ore count is a little of (like instead of 400 its 398 or 399) I anyone could help that would be apricated

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avatar image davidcox70 · Aug 05, 2020 at 11:34 PM 0
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Time.delaTime is the duration in seconds of the execution of the last frame. It is unlikely to be a nice round number. Why are you using it to calculate collections? I would think that so long as you use it to moderate the speed of your player, then you wouldn't need it to moderate the value of the collections?

avatar image dpami507 davidcox70 · Aug 05, 2020 at 11:50 PM 0
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Thank You!!!

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