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This question was closed Aug 12, 2020 at 06:14 PM by BabaOzone for the following reason:

The question is answered, right answer was accepted

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Question by BabaOzone · Aug 07, 2020 at 08:26 AM · shadermeshuvshader writinginvisible-object

Unity Shadergraph Alpha threshold problem

Im encountering a weird issue in my game. Im using shadergraph to create a "fade" shader than essentially changes the alpha and alpha threshold to make an object fade out of the scene.

the problem is this shader doesnt work with certain meshes, when I change the mesh component and plug another mesh in, the Alpha becomes 0 and the mesh clips out of the game.

Heres a screenshot of my Shader:

alt text

I suspect this is a UV issue because in my shader I take the UV channel and feed it into the alpha (after some calculations). But generally I do not understand why this happens. I have a video showing the effect: https://youtu.be/Q8xyw3itcEQ

can yall help me figure out why this happens?

shader.png (221.3 kB)
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