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Question by xenwow · Aug 08, 2020 at 09:13 AM · proceduralprocedural-generationvegetationrocks

Procedural terrain vegetation & curved UI (No Mans Sky)

hello :)

I am trying to recreate no mans sky, however, since it is my first project I'm leaving out the space part and just having a stationary spaces$$anonymous$$p sit on the ground.

I've watched some videos about terrain generation using noise maps, however, they do not have any grass ect. I know I can set colour to certain heights.

id like to randomly generate rocks amid constant coverage of grass, I know there is a way to stop the colour green from showing on steep surfaces but I am not too sure on how I could translate that into grass generation.

I would also like to implement a slightly curved UI similar to t$$anonymous$$s image: alt text

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Answer by MrSpecjal · Aug 08, 2020 at 10:18 PM

For curved UI checkout t$$anonymous$$s unity UI extension Unity Extended UI

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