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Question by dave-irons · Aug 08, 2020 at 08:44 PM · shader programming

PBR Shader Graph Textures Stretched on Android

Hello, I'm experiencing a discrepancy between what my PBR Shader Graph displays in the editor versus what I see on Android.

On the left is the editor version, and on the right is Android (Pixel 3). I can't figure out why the texture is being stretched on Android.

alt text

Below is the shader graph. In a nutshell, it generates a noise texture and applies a colour gradient to it. The output is then rendered to a quad that's fitted to the camera.

alt text

What's unusual is that I have an unlit shader graph that is virtually identical, and it renders correctly in the editor and on device.

I'm using Unity 2019.4.5f1 with the Universal Render Pipeline.

Thanks very much!

2020-08-08-13-29-41.png (469.0 kB)
2020-08-08-13-17-28.png (161.4 kB)
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