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Question by GoofyfGuy333 · Aug 11, 2020 at 10:15 AM · cameracamera-movementcamera rotatecamera-look

Cinemachine input axis camera movement,cinemachine input axis control with script

Hello, I am new to cinemachine and am trying to make a camera movement using cinemachine free look camera where it will follow the player behind but when right-click is pressed the camera will be free to rotate and orbit the player. After right-click is released then it will snap back to its original position behind the player.

I think I need use the variables "Input Axis Name" for the X and Y axis in the Axis Control and have then set when the right-click button is pressed or released. However I am not sure how to get these variables in a script. Any help is appreciated.

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Answer by MysticalSkyWhale · Nov 10, 2020 at 01:16 AM

I recognize that this question is probably long dead, but I had a similar question just the other day. I think I've found a solution that the both of us were looking for.

Make sure you put using Cinemachine; at the very top of your script. Then just copy/paste this in.

 void Start()
    {
        CinemachineCore.GetInputAxis = GetAxisCustom;
    }
 
 public float GetAxisCustom(string axisName)
     {
         if(axisName == "Mouse X")
         {
             if (Input.GetKey("mouse 1"))
             {
                 return UnityEngine.Input.GetAxis("Mouse X");
             } 
             else
             {
                 return 0;
             }
         }
         else if (axisName == "Mouse Y")
         {
             if (Input.GetKey("mouse 1"))
             {
                 return UnityEngine.Input.GetAxis("Mouse Y");
             } else
             {
                 return 0;
             }
         }
         return UnityEngine.Input.GetAxis(axisName);
     }

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