• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by QuantumMan345 · Aug 11, 2020 at 10:17 AM · movement

How to get a meter working,How to fix my meter for my game

I'm trying to make a game where you use your soul to battle enemies, and I'm trying to make a meter to show the player how much soul they have left. Whenever I try to make it any value, it goes to half and when I try to set it back to the max value, it stays at half. This is the code that is giving me the issue: if(Humanity < oldHumanity) { currentPosition = oldCurrentPosition - 1; oldCurrentPosition = currentPosition; transform.position = new Vector3(-2, currentPosition, -1); oldHumanity = Humanity; } if(Humanity > oldHumanity) { currentPosition = oldCurrentPosition + 1; oldCurrentPosition = currentPosition; transform.position = new Vector3(-2, currentPosition, -1); oldHumanity = Humanity; } if(Humanity > 50) { Humanity = 50; } The variables it is calling are right here: public int Humanity = 50; private int currentPosition = -2; private int oldHumanity = 50; private int oldCurrentPosition = -2; ,Ok I am making a game where you use your soul to fight enemies. I'm trying to make a meter to show the player what their soul amount is at, but for some reason when I try to set it to any value it just goes to half, and it won't go any higher even if I set it back to it's max value. This is what my code looks like: if(Humanity < oldHumanity) { currentPosition = oldCurrentPosition - 1; oldCurrentPosition = currentPosition; transform.position = new Vector3(-2, currentPosition, -1); oldHumanity = Humanity; } if(Humanity > oldHumanity) { currentPosition = oldCurrentPosition + 1; oldCurrentPosition = currentPosition; transform.position = new Vector3(-2, currentPosition, -1); oldHumanity = Humanity; The variables that it's calling are right here: public int Humanity = 50; private int currentPosition = -2; private int oldHumanity = 50; private int oldCurrentPosition = -2;

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image QuantumMan345 · Aug 10, 2020 at 06:40 PM 0
Share

For some reason its not sorting my code from my normal text even though I hit the code sample button I'll try again. if(Humanity < oldHumanity) { currentPosition = oldCurrentPosition - 1; oldCurrentPosition = currentPosition; transform.position = new Vector3(-2, currentPosition, -1); oldHumanity = Humanity; } if(Humanity > oldHumanity) { currentPosition = oldCurrentPosition + 1; oldCurrentPosition = currentPosition; transform.position = new Vector3(-2, currentPosition, -1); oldHumanity = Humanity; } if(Humanity > 50) { Humanity = 50; } And here are the variables: public int Humanity = 50; private int currentPosition = -2; private int oldHumanity = 50; private int oldCurrentPosition = -2;

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

269 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Touch buttons sometimes won't work 0 Answers

Player velocity.y changes when running horizontally over a composite collider 2D? 1 Answer

FPSController - Smooth Movement 0 Answers

Animation does not change position during transformation 0 Answers

How to add KnockBack to a 2d platformer when touching another specified object? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges