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Question by zirayhao · Aug 13, 2020 at 10:36 PM · collisionphysicsrigidbodysize

Physics - increase gravity speed without making balls fall through planes

  • If I make a simple sphere with scale (1, 1, 1), the physics look "slow".

  • Now if I shrink the sphere to scale (0.01, 0.01, 0.01), the physics look "faster."

  • HOWEVER, this sphere tends to fall through planes, even with SphereColliders and RigidBody attached.

  • I know that this happens because the Unity physics engine doesn't work well for small objects.

  • So is there a way to have small, fast-moving objects while avoiding this glitch?

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Answer by mbro514 · Aug 13, 2020 at 11:44 PM

To prevent objects from going through other colliders, set the rigidbody's collision detection mode to anything but discrete. Also, if your sphere seems to be falling slowly at a scale of (1, 1, 1), just increase the gravity in the Physics settings.

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