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Question by csiroid · Aug 15, 2020 at 11:21 AM · 2d

2D Inventory

Hello, i designed some sort of inventory but, i can't make the items to increase their number! for example, if i pick two potions, they will take two slots and i don't want this. my pick up code is:

 public class pickup : MonoBehaviour
 {
     private Inventory inventory;
     private InventoryTwo invenven;
     public GameObject itemButton;
     void Start()
     {
         inventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
         invenven = GameObject.FindGameObjectWithTag("Player").GetComponent<InventoryTwo>();
     }
     void OnTriggerEnter2D(Collider2D Other)
     {
         if (Other.CompareTag("Player"))
         {
             for (int i = 0; i < inventory.slots.Length; i++)
             {
                 if (inventory.isFull[i] == false)
                 {
                     inventory.isFull[i] = true;
                     Instantiate(itemButton, inventory.slots[i].transform, false);
                     Destroy(gameObject);
                     break;
                 }
             }
         }
         if (Other.CompareTag("Player"))
         {
             for (int i = 0; i < invenven.slots.Length; i++)
             {
                 if (invenven.isFull[i] == false)
                 {
                     invenven.isFull[i] = true;
                     Instantiate(itemButton, invenven.slots[i].transform, false);
                     Destroy(gameObject);
                     break;
                 }
             }
         }
     }
 }

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