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Question by captainleemon · Aug 17, 2020 at 07:55 AM · levelsroll a ball

Change from second level to the next one

Hi, I'm very new to Unity and have a task to make a Roll-a-Ball game with 3 levels, but I can't go past the second one.

 void SetCountText ()
 {
    countText.text = "Count: " + count.ToString ();
    if (count >= 10)
 {
    WinText.text = ("You Win! Hooray!");
    Application.LoadLevel("MiniGamel");
 }

The code here shows that after the player has collected the required number of items and the win text appears on the screen, the player moves to the next level. But I don't know how to send a player to the t$$anonymous$$rd level after completing the second level.

 {  
    if (count >= 15)
 {
    WinText.text = ("You Win! Hooray!");
    Application.LoadLevel("MiniGamel2");
 }

I tried to increase the number of items on the second level so that after the player moved to it, t$$anonymous$$s number of items would carry them to the t$$anonymous$$rd level, but as soon as I collect 10 items, the second level starts over, not allowing me to pick up the rest of the items.

What could solve my problem?

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Best Answer

Answer by Hellium · Aug 17, 2020 at 08:16 AM

 1. Declare a public integer and a public string in t$$anonymous$$s script called requiredPoints & nextLevelName respectively

 2. In your SetCountText, replace your current code by:


  void SetCountText ()
  {
     countText.text = "Count: " + count.ToString ();
     if (count >= requiredPoints)
      {
         WinText.text = ("You Win! Hooray!");
         Application.LoadLevel(nextLevelName);
      }
 }



 3. In the inspector of the player, in your first scene, set requiredPoints to 10 and nextLevelName to MiniGamel

 4. In the inspector of the player, in your SECOND scene, set requiredPoints to 15 and nextLevelName to MiniGamel2

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