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Question by RubiixDev · Aug 17, 2020 at 04:25 PM · animationsclick to moveclicktomove

Character keeps moving after reaching target location, How can i solve it?

Hi, im trying to make a click to move character controller but now im struggling a bit with the animations. If i turn off the animatior the character moves perfectly but when i turn them on weird things happen. - In some cases the character keeps waliking in circles endlesly. - Every time it reaches the location the character rotates in the y axis. Thats my code:

 using UnityEngine;
 using System.Collections.Generic;
 using System.Collections;
 using UnityEngine.AI;
 
 public class MovimentTerceraPersona : MonoBehaviour
 {
     NavMeshAgent agent;
     Animator playerAnimator;
     bool pRunning = false;
 
     public Camera cam;
 
     void Start()
     {
         playerAnimator = GetComponent<Animator>();
         agent = GetComponent<NavMeshAgent>();
     }
 
     void Update()
     {
         
         RaycastHit hit;
         Ray ray = cam.ScreenPointToRay(Input.mousePosition);
         
         if (Input.GetMouseButtonDown(0))
         {
            if (Physics.Raycast(ray, out hit, 100))
            {
              agent.destination = hit.point;
              pRunning = true;
            }
         }
         if (agent.remainingDistance <= agent.stoppingDistance)
         {
             pRunning = false;
         }
         else
         {
            // pRunning = true;
         }
         playerAnimator.SetBool("running", pRunning);
         float toStop = agent.remainingDistance;
         Debug.Log(toStop );
     }
     
 }


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