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Question by Cronoss95 · Aug 30, 2020 at 08:15 PM · 2dplayer2d-platformerhelicopterhealth

Health is not lowering right?

Hello! I want that my player loses health if he enters the trigger of an enemy. I got the script, but somehow, the player always loses 2 life, instead of 1! If I put higher numbers in, he loses higher values, but he never lose 1 hp. Can somebody help me out here?

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

public class Health : MonoBehaviour { public int playerHealth; public int numberOfHearts;

 public Image[] hearts;
 public Sprite fullHeart;
 public Sprite emptyHeart;


 public Rigidbody2D rb;
 public bool gotHit;
 private float thrust = 100.0f;

 private void Start()
 {
     gotHit = false;
 }

 void Update()
 {
     





     if (playerHealth > numberOfHearts)
     {
         playerHealth = numberOfHearts;
     }


     for (int i = 0; i < hearts.Length; i++)
     {
         if(i < playerHealth)
         {
             hearts[i].sprite = fullHeart;  
         }
         else
         {
             hearts[i].sprite = emptyHeart;
         }


         if(i < numberOfHearts)
         {
             hearts[i].enabled = true;
         }
         else
         {
             hearts[i].enabled = false;
         }
     } 
 }

 

 void OnTriggerEnter2D(Collider2D other)
 {
     WasAttacked();

     if (other.gameObject.tag == "Enemy")
     {
         if (gotHit == true)
         {
             Debug.Log("Got Hit!");
             playerHealth -= 1; 
             rb.AddForce(transform.position - other.transform.position * thrust);
             
         }
     }

 }
 void OnTriggerExit2D(Collider2D other)
 {
     Escaped();

 }

 private void WasAttacked()
 {
     gotHit = true;
 }

 private void Escaped()
 {
     gotHit = false;
 }





}

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