Enemy Projectile is not flying in the right direction (needs to fly toward Player)

I am having trouble getting the enemy’s projectile to fly from the enemy to the player’s position. When I play the game, the enemy bullet projectiles fly off in one direction on the screen and not toward the player. I think the issue might be in how I am assigning direction to the projectile prefab? Any suggestions would be much appreciated.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyController : MonoBehaviour
{
    public float speed;
    public Rigidbody enemyRb;
    [SerializeField] float rateOfFire;
    private GameObject player;
    public GameObject projectilePrefab;
    float nextFireAllowed;
    public bool canFire;
    Transform enemyMuzzle;


    void Awake()
    {
        enemyRb = GetComponent<Rigidbody>();
        player = GameObject.Find("Player");
        enemyMuzzle = transform.Find("EnemyMuzzle");
    }

    void Update()
    {
       //move enemy rigidbody toward player
        Vector3 lookDirection = (player.transform.position - transform.position).normalized;
        enemyRb.AddForce(lookDirection * speed);

        //overallSpeed
        Vector3 horizontalVelocity = enemyRb.velocity;
        horizontalVelocity = new Vector3(enemyRb.velocity.x, 0, enemyRb.velocity.z);

        // turns enemy to look at player
        transform.LookAt(player.transform);

        //launches projectile toward player
        projectilePrefab.transform.Translate(lookDirection * speed * Time.deltaTime);
        Instantiate(projectilePrefab, transform.position, projectilePrefab.transform.rotation);

    }

    public virtual void Fire()
    {

        canFire = false;
        if (Time.time < nextFireAllowed)
            return;
        nextFireAllowed = Time.time + rateOfFire;

        //instantiate the projectile;

        Instantiate(projectilePrefab, enemyMuzzle.position, enemyMuzzle.rotation);

        canFire = true;
    }
}

replace line in 39

Instantiate(projectilePrefab, transform.position, projectilePrefab.transform.rotation);

with

Instantiate(projectilePrefab, transform.position, transform.rotation);