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Question by badneighbor · May 19, 2010 at 09:24 PM · inputjoystickbackgroundmultiple-monitors

"Run In Background" while capturing joystick input events

Is it possible to capture input (like joystick movement) w$$anonymous$$le the unity player does not have focus? (on windows)

I have "Run in Background" as well as "Capture Single Screen" checked.

Currently the joystick events are being ignored once the unity3d application looses focus--even if it is still visible and still rendering.

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Damyan
user-8063 (google)

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Answer by Clement_Shimizu · Apr 11, 2012 at 08:24 PM

I got t$$anonymous$$s working by creating a service that runs in the background and forwards the joystick events to unity3D over a local network connection.

Clement

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Answer by jeanf_le · Dec 05, 2019 at 03:58 PM

Could you share how you made your service ? or the service itself?,Could you share how you made t$$anonymous$$s service?

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Answer by metaobjects · Sep 22, 2022 at 01:56 PM

Because t$$anonymous$$s is still the top Google $$anonymous$$t for t$$anonymous$$s question, the new Input system supports polling joysticks when not in focus by setting Background Behavior to Ignore Focus.

https://docs.unity3d.com/Packages/com.unity.inputsystem@1.1/manual/Settings.html#background-behavior

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