hello
I’m currently working on a boat controller and I have a problem:
my water waves are handled inside of a PBR graph (just noise deforming a plane) and I have a buoyancy script that works based on the height of the nearest vertices height, however, I do not know how to get the nearest vertice from the PBR graph-based water plane and to get the height of these vertices.
+(one of my problems is that the individual vertices positions don’t seem to move - I don’t know how to work around that either (apart from creating a classic shader))
any advice would be greatly appreciated!