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Question by Sad_Man30 · Sep 04, 2020 at 04:52 AM · 2d gametopdown

can you call the exit time of a animation??

i want to call the exit animation of a certain npc after i converse with it. can we call the exit time? like for example after talking to a npc the npc will run after the conversation is over.

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Answer by AdrianTEC · Sep 04, 2020 at 05:33 AM

Hum, if I understand what do you want to do, you can do it with animations events, for example, this duck when dies call a public void called "dead" that destroy him, in your case, you can call a function that actives other animation, or something.

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