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Question by RedmiS22018 · Sep 04, 2020 at 05:35 PM · lightrenderpipelineuniversal

Spot Light passing through walls when close it it

I hava a proplem where spot light sometimes penetrates walls (when close to it) I am using untiy LTS 2019.4.0f1 Universal render pipeline The ground is 2 seperate gameobjects

Here are some screenshots

The proplem: https://live.staticflickr.com/65535/50305357517_82a001c714_o.png

The Material: https://live.staticflickr.com/65535/50305369932_804fcedb73_o.png

Light: https://live.staticflickr.com/65535/50304523378_0407eebab2_o.png

Forwad Renderer https://live.staticflickr.com/65535/50305214206_392b9ae62d_o.png

Render Settings https://live.staticflickr.com/65535/50305374102_18465fb70f_o.png

Quailty https://live.staticflickr.com/65535/50305700837_2f38898bdd_o.png

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Answer by VoidVenom · Sep 04, 2020 at 10:51 PM

The problem appears to be caused by the two individual objects. If it's possible, combine them into a single one. If not, you may consider clipping one into the other very slightly.

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avatar image RedmiS22018 · Sep 05, 2020 at 12:40 PM 0
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Thank you very much

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