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Question by Cirious · Sep 05, 2020 at 12:13 PM · movementinputplayervelocityvector2

Stopping an object immediately

Hi I'm new to making games and I don't know how make an object stop immediately. I already did some research but nothing helped me. Also, do you guys maybe have some advise to make the script's code a bit more clean? Thanks in advance :)

 void Start()
 {
     rb = GetComponent<Rigidbody2D>();
 }

 void Update()
 {
     if (Input.GetKey(KeyCode.UpArrow))
     {
         MoveUp();
     }

     if (Input.GetKey(KeyCode.DownArrow))
     {
         MoveDown();
     }
 }

 void MoveUp()
 {
     float y = Input.GetAxisRaw("Horizontal");
     float upwardspeed = y + speed;
     rb.velocity = new Vector2(0, upwardspeed);
 }

 void MoveDown()
 {
     float y = Input.GetAxisRaw("Horizontal");
     float downwardspeed = y - speed;
     rb.velocity = new Vector2(0, downwardspeed);
 }
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Answer by N-8-D-e-v · Sep 05, 2020 at 01:02 PM

Instead of if (Input.GetKeyDown(KeyCode.UpArrow), just use if (Input.GetAxisRaw("Vertical") == 1) [change to -1 for down] and to stop an object just do rb.velocity = new Vector2(0, 0); or rb.velocity = Vector2.zero1

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