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Question by LionelNoronha1 · Sep 06, 2020 at 06:42 AM · rigidbody2dforce

My rigidbody add force the wrong way it goes down instead of right (2d) Pls help :D

So i have variable that when it reaches a certain value my rigidbody add force to an object \ i want to go this side / but it goes down

 public int num = 1;
   
 private Rigidbody2D rb;

 public float movement =1.0f;

 void Awake ()
 {
     rb = this.gameObject.GetComponent<Rigidbody2D>();
 }
 void Update()
 {

     if (num < 4);
     {
         num = (num + 1);
     };
     if (num == 4);
     {

         rb.AddForce(-transform.up * movement);
     };

 }

};

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Answer by Captain_Pineapple · Sep 06, 2020 at 06:57 AM

so if it goes down when your direction is negative up (-transform.up) and you want it to go right then which direction do you need? (transform.???)

I'll leave the rest for you to answer yourself.

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avatar image LionelNoronha1 · Sep 06, 2020 at 07:31 AM 0
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(transform.right * 11 ) I tried that Cap

avatar image Captain_Pineapple LionelNoronha1 · Sep 06, 2020 at 07:48 AM 0
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why 11? And the result was?

avatar image LionelNoronha1 Captain_Pineapple · Sep 06, 2020 at 08:01 AM 0
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Srry 11 was mistake samething

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